Consigned to Oblivion
Consigned to Oblivion is an exploration of non-Euclidean space inside a psychologically unstable mind. Gameplay revolves around exploration through puzzle platforming through a deliberately confusing environment, with emphasis on the puzzle aspects. Puzzles contain elements that reshape the world or subvert preconceptions of normal space.
Lead Programmer
Programmer/Level Design
Narrative
Environment assets
Environmental assets
Nathan Bowman
Jack Mayor (Jackawaka)
Garry Andrade
Paulina Kucharska
Luke Shelton

Non - Euclydian level design
Our main focus of this game was the twisted world in which the player explores. The narrative follows Doctor Togashi Yoshihiro as he explores the brain of a man accused of murder, determined to prove his innocence.
Being set within a damaged mind allowed us to morph and loop the world in various ways, in addition to convey narrative through environmental details.


Our game allowed the player to travel up vertical surfaces and defy gravity, in addition to the world changing depending on the player's location. I loved the idea of creating impossible situations that took the player off guard and surprised them, so this idea immediately clicked with me. Using a fixed camera system allowed us to direct the player and see key elements in a natural manner.
Mental health within games
(Section is currently work in progress.)